During the autumn term you will complete 2 projects which will give you an introduction to the skills, knowledge and understanding necessary to explore, enhance and sustain your creative development. It forms the foundation for all other units.
Theme - People and Places
Introduction to visual language (2 weeks)
This short introductory project is designed to enable you to explore the visual elements in art and design. You will be outside drawing and taking photographs of people and architecture in the historic city of Cambridge. Then during the second week you will develop these drawings through 3D, Fine Art, Textiles, Graphics, Photography and Moving Image. Alongside this you will learn about Medieval Art and Architecture and the Renaissance period in art and design. Further drawing tasks will enable you to understand a wider variety of mark making techniques.
Theme - Contrasts
Workshop/Methods and Materials (7 weeks)
This second project will introduce you to a wide variety of materials and techniques. You will take part in workshop activities in 3D, Textiles, Fine Art, Graphics, Photography and Moving Image.
3D may include: working with clay, wire, wood, glass, mod rock and recyclable material.
Fine Art may include: painting and print making, drawing techniques, colour theory and sculpture
Textiles may include: sewing both machine and hand techniques, heat moulding fabric, heat transfer, dying and printing, felt making and weave
Graphics may include: typography, communication techniques, creative collage, Photoshop, Illustrator
Photography may include: shutter speed and aperture, using film cameras, working in the darkroom and studio lighting
Moving Image may include: developing ideas for storyboard, narrative structure, film style, stop motion, character design and live action
Throughout the year you will apply your skills, knowledge and understanding to a series of more complex and demanding assignments. In the final term your Final Major Project will require you to make use of the knowledge, skills and understanding developed over the year to complete an art and design project. You will also be able to explore one subject in greater depth. the work that you produce for this unit will culminate in an end-of-year exhibition, and be internally assessed and externally moderated by University Arts London Awarding Body.
You will spend the first week of the course sampling each of the nine major art and design specialisms. Then, with the guidance of tutors, you choose three areas to focus on in more detail. You will spend 3 weeks on each specialist subject area, as well as continuing your studies in the compulsory subjects before selecting one subject area to focus on for the rest of the year.
For your second and third terms, you will gain a deep understanding of the skills involved, and be encouraged to develop your own unique style.
Use the links below to explore the subjects available at CSVPA. (* denotes a compulsory subject)
This all encompassing subject ensures you have a solid understanding of drawing-based theory including mark making, colour theory and perspective theory that takes into account how work is produced. Over the year you will cover off the following areas:
- Elements of composition, tone, colour, texture, form and structure
- Observational analysis
- Visual interpretation
- Improvisation techniques
- Rendering the abstract
- Experimental drawing
This is a highly influential tookit for graphic designers, illustrators and fashion designers alike, because the human body forms the basis of everything we do and feel. You will learn about the human form, the model, cultures and shapes to better your craft. You will learn about:
- Line, shape, space and tone
- Construction of figure
- Exploration of contour, anatomy, contortion, mass, tone, light and shade
- Working with models, one or more, nude or clothed, silhouetted, still or moving
- Exploration of movement dynamics
- Exploration of space, positive and negative
This area is all about developing you as a student, enabling you to present yourself as better student for university applications and interviews. Through group and individual presentations and essay writing you will build your confidence and improve your writing skills. Two basic areas are covered; the history of art and design and the teachings of the contemporary world. You will be encouraged to question the context of your projects so you appreciate how the work has evolved and what will happen to it next.
Through a variety of teaching styles, we focus on four key skills you need to pass your IELTS exam; listening, reading, writing and spoken English. This subject is linked with your Contextual Studies lectures so you are better equipped with vocabulary to explain your workings and promote your final pieces.
Key to Foundation is idea development through research and knowledge of fashion in context. Critical thinking is encouraged so you can assess what is good and bad in order for further progression. You will learn how to take your ideas from sketch to catwalk, and how to learn the physical making of a garment, from choosing the correct material to pinning and draping materials on a dummy and sewing the final pattern.
Example skills learned | Fashion Illustration, Customisation, Translating Designs from 2D Drawings to 3D Garments, Garment Making, Research and Sketch Book Development
Preparation for | Fashion Design, Fashion Styling and Production, Fashion Design & Development, Creative Direction for Fashion, Fashion Retail Management, Footwear Design, Textile Design, Fashion Marketing, Fashion Promotion and Imaging, Fashion: Media and Marketing, Cordwainers: Footwear, Product Design and Development
This combines all of the creative elements of the fashion industry without creating garments; it's the styling, marketing and promotion. You are not only exposed to the graphic design components of fashion, such as the design of a fashion label or fashion magazine page layout, but you will also learn the business fundamentals of selling a fashion product. A passion for the industry and an eye for creativity are must-haves if you are to excel in the world of fashion promotion.
Example skills learned | Fashion Marketing, Trend Reporting and Prediction, Portfolio Development
Preparation for | Fashion Styling and Production, Creative Direction for Fashion, Fashion Styling, Fashion Retail Management, Fashion Promotion, Fashion Journalism
Fine Art is based around ideas and concepts behind the subject. It asks questions, evokes emotion and tells a story. Foundation level focuses on experimental creativity where you will create works of interest using taught skills tailored around idea development and realisation. From Conceptual Art to Contemporary Fine Art, you are taught how to present your finished pieces using a mixed range of media.
Example skills learned | Painting and Drawing, Sculpture, Printmaking, Fine Art Film
Preparation for | Fine Art Degree
Graphic Design is a highly creative methodology of organising typography and images for reproduction both on and offline. There are numerous sub cultures within graphic design, which lead to specialist careers such as game design, so you are taught the fundamentals which facilitate transition into these areas. Professional Graphic Designers adapt to designing for web, mobile, TV and the more traditional publishing routes.
Example skills learned | Page Design, Photography, Advertising and Promotion
Illustration is about creating an image, not just drawing it, using a range of techniques such as print making, photography and digital manipulation. Image creation is required for TV and web reproduction and, with skills in illustration, you can find careers in animation.
Example skills learned | 3D Illustration, Colour Technique, Drawing and Mark Making
Preparation for | Graphic Communication Design, Illustration Animation, Graphic and Media Design, Communication Design, 3D Game Design, Media Communications, Web Design, Children's Book Illustration
Using a variety of techniques, you will learn how to create functional stage environments and make-up looks whilst ensuring that costumes are fit for purpose and enhance the actors' performance.
Using a variety of techniques involving lighting and colour play, learn how to create innovative stage environments that match the functional requirements of a performance or play.
Example skills learned | Making and Modelling Props, Proper Ties of Space, Design for Performance, Story/Play Analysis
The key to good Costume Design is ensuring it's fit for purpose - this requires an appreciation of the acting involved. You will create designs that balance comfort with functionality whilst ensuring the end result enhances a performance.
Example skills learned | Costume Research and Illustration, Production, Sketchbook Development
You will learn techniques to create glamorous looks through to the other spectrum of special effect make-up.
Example techniques learned | Ageing, Scarring, Cuts, Body Painting, Creation and Use of Prosthetics, Contemporary, Historical and Classical Make-up
Preparation for | Theatre Performance and Event Design, Theatre and Screen: Costume Interpretation, Make-up and Hair Design, Theatre Studies, Make-up and Prosthetics, Character Creation and Technical Effects
Applied Craft is concerned with the creation of handmade, one-off objects in a variety of materials including metal, wood, plastic, ceramic and glass. You will be introduced to a range of techniques and design restraints so you can select the correct materials for the design purpose. Idea development is key because you can choose to specialise with a material or continue to do general Applied Craft at university.
Example skills learned | Glass: Fusing, Slumping and Lost Wax Mould Making Ceramics: Glazing, Slip Casting and Resin Casting Metal Craft: Jewellery Making, Soldering and Texturing
Preparation for | Jewellery and Silversmithing, Contemporary Crafts, Fashion Jewellery, Ceramics, 3D Design, Design Crafts
You will be introduced to the world of digital short film production and 3D animation. Many use this as a stepping-stone towards advertising, feature films, TV or cameramen and even directorship. Group work is the predominant teaching format due to the collaborative nature of project work but for your final project, you will work independently.
Example skills learned | Pixilation, Green Screen, SFX using Adobe After Effects, Motion Tracking, Drawn Animation and Stop Motion, Video Editing and DV Authoring, Rotoscoping
Preparation for | Media and Communications, Animation, Graphic Design, Film Practice, Visual Effects, 3D Game Design, Computer Visualisation and Animation, Film and Television Production, Digital Film Production, Interactive Media Design
Using simple teaching techniques, you will be introduced to all elements of photography, from concept through to art direction, digital photography and print media. Our teachers specialise in different areas of photography e.g. fashion, fine art, photo journalism, so you are able to develop your preferred area of photography with the help of experts in the field.
Example skills learned | Exposure and Shutter Speed, Perspective and Depth of Field, Alternative Processes, Wet Processing and Printing, Digital Imagery and Manipulation, Elements of Composition
Preparation for | Photography, Advertising Photography, Fine Art Photography, Photo Journalism, Fashion Photography, Digital Photography, Documentary Photography
Spatial Design is the practise of creating and managing space. You will learn how to be set a problem, research it, push the idea through development and create a computer model. Interior design and architecture have similar design condepts so they share the same project brief, which not only encourages creativity but gives you the opportunity to experiment before deciding which area to specialise in for your final year project.
Example skills learned | Site Surveying, Plan and Elevation Drawing to Scale, Casting and Model Making, Research, Presentation and Portfolio Preparation
Preparation for | Spatial Design, Interior Design, Interior Architecture, Interior Design Environment Architectures, Landscape Design, Architecture
Product Design is about the reproduction and manufacturing of a product. You are required to find the balance between functionality and style via an intensive design and redesign process. Our teaching encourages idea development and a critical approach, so scoping out project requirements becomes habitual.
Example skills learned | CAD (computer aided design) Concept Generation, Prototype Making
Preparation for | Product Design, Furniture Design, Design for Industry, Automotive Design, Transport Design, 3D Design